Starsign

Idk simple Godot Game for learning the engine

Devlog

Week 8


More Enviroment Models

Fixing topology issues on the player model, rework parts of the model. [Is it a common thing to get stuck on trees bc their collision shape is not accurate? maybe]

Work in Porgress Humanoid Face

Added Loading Screen with a spinner

preview of an default island

Week 7


More Enviroment Models

Island Terrain

Fire Pillars with fire shader

Trees

Week 6


Update Models + Created Foliage Models

Added more complex Shaders to Crystals so theyre actually partially translucent and have different colors

Added a flower which interacts with the player - closing and opening when the player is near

Added some Foliage Models like this cute bush

Added Weapon preview to the Inventory

Week 5


Changed Menu UI

Added depth of field to all the cameras, like in the title screen

Updated some Models

Why is the end of this sword a bunny? Nobody knows

Week 4


Added some Terrain and a Tutorial Scene

Woah a height map is so cool!

Added a Quest Board

No quest system tho :c Thats a problem for the future xD

Week 3


Day Night Cycle

Added basic day and night cyle with color gradients, sun and moon

A) Theory

B) Sunrise

C) Sunset

Color Gradients

Clouds & Stars

UI Additions

Added custom Font to replace the starsign emojis in the inventory

Added Star status bar to indicate how much out of all stars have been collected

Added simple clock to display current time

Base Enviroment & Main Menu Background

Added Grass Foliage and a tree and a pillar

Added Animated Idle View in Main Menu

Week 2


Added StarSigns

Added a few starsigns with correct positions and unique star ressources

Added Star status bar to indicate how much out of all stars have been collected

Add test Weapons

Added two basic weapons to test switching attack animations

Movement improvments

Particles to indicate jumping on double jump

Added compass to indicate viewing direction

Week 1


Create Model

Fist iteration of the model with textures. Tried to go for a porcelain futuristic robot vibe [Dont start texture painting if you know your model will change :/]

Add basic movement and resoruces

Added camera movement, zoom, walking and jumping animation [Remember to always set the user in animations so they dont get lost :c]

Add StarSigns

Created Resources for Models (Animation, Texture, Mesh) and imported them into Godot - constraining them with the camera and colision shape